01 Abstract
World of Robin is the first play-to-earn (P2E) turn-based RPG battler built on Robinhood Chain. Players assemble a band of heroes, battle in a strategic, reflex-free arena, and earn $WOR — a utility token launched fairly with 100% locked liquidity. The game combines the depth of classic turn-based combat with true on-chain ownership and a sustainable rewards economy funded by an in-game treasury.
02 Introduction
Most crypto games trade fun for speculation. World of Robin flips that: the game is designed to be genuinely engaging first, with the economy built to reward skill and time rather than early money. Turn-based combat means anyone can compete — no twitch reflexes, no gaming rig — just strategy.
By building on Robinhood Chain, we get fast, low-cost transactions for on-chain heroes and reward payouts, opening play-to-earn to a mainstream audience.
03 The Game
World of Robin is a 3-versus-3 turn-based battler. Each player fields a team of three heroes arranged across front, mid, and back rows. Every turn you spend energy to play skills — attacks, shields, heals, and area-of-effect abilities.
Core systems
- Positioning — front, mid, and back rows change who can be hit and how skills target.
- Energy economy — cheap single-target bursts vs. expensive 3-energy AoE crowd tools.
- Status effects — poison and regen tick over rounds; poison ignores shields and stacks.
- Crits & pierce — assassins gamble on crits; archers snipe the backline through shields.
- Blood Moon — escalating sudden-death damage from round 8 so matches never stall.
Battles come in two flavors: Adventure (PvE) — a campaign of escalating stages, bosses with special traits, and gauntlet runs — and ranked PvP, where the real $WOR stakes live.
04 Heroes & Classes
Six base classes, each a distinct playstyle. Team composition and class counters are the heart of the strategy.
| Hero | Class | Role | Identity |
|---|---|---|---|
| Sir Pip | Knight | Tank | Soaks damage, shields the whole team, heals over time. |
| Fletch | Archer | Ranged | Big single-target damage; pierces the backline through shields. |
| Nyx | Assassin | Crit | Fastest hero; dives squishies for huge crits, but fragile. |
| Sage | Wizard | Mage | AoE magic that hits the entire enemy team. |
| Sister Dove | Priest | Healer | Team-wide heals and blessings that keep everyone alive. |
| Grix | Goblin | Bruiser | Weak hits, but stacking poison that ignores shields. |
Class advantage
A rock-paper-scissors wheel drives counterplay: Knight → Archer → Assassin → Wizard → Priest → Goblin → Knight. Hitting an enemy with the class it's weak to deals bonus damage.
05 Play-to-Earn
$WOR rewards are earned through play, not handed out. The in-game treasury (20% of supply) funds a sustainable reward pool distributed to players.
- Win rewards — earn from PvE stage clears and ranked PvP victories.
- Seasonal ladders — leaderboard placements pay out from the treasury each season.
- On-chain heroes — heroes are ownable assets you can hold, upgrade, and (later) trade.
- Anti-abuse — matchmaking, energy limits, and sinks keep the economy healthy.
06 The $WOR Token
- Ticker: $WOR
- Chain: Robinhood Chain
- Contract Address:
0x89de619ac9986fa8467d5007413a39136c326e8f - Launch: Fair launch — no presale, no private allocation
- Utility: in-game rewards, entry to ranked play, marketplace currency, and future staking/governance.
07 Tokenomics
The supply is split three ways, with liquidity fully locked:
| Allocation | Share | Purpose |
|---|---|---|
| Fair Launch | 50% | Open to the public at launch — equal opportunity, no insiders. |
| Dev Supply (controlled) | 30% | Held and controlled by the team for development, listings, and growth. |
| In-Game Treasury | 20% | Funds play-to-earn rewards paid out to players. |
08 Fairness & Security
- Fair launch — everyone buys on the open market from block one.
- 100% locked liquidity — LP tokens are locked, removing rug-pull risk.
- Transparent treasury — reward emissions and treasury movements are published.
- Dev supply accountability — the 30% dev allocation is used for stated purposes only.
09 Roadmap
Phase-based delivery — milestones ship when ready, not on a fixed calendar.
- Phase 0 — Fair Launch: $WOR launch, 100% locked LP, CA reveal, whitepaper, community.
- Phase 1 — Enter the Arena: turn-based PvE beta, 6 classes, on-chain heroes, quests.
- Phase 2 — Play-to-Earn: ranked PvP, treasury rewards, staking, leaderboards.
- Phase 3 — The Guild Era: breeding, marketplace, guilds & scholarships, tournaments.
- Phase 4 — The Open World: mobile, new classes & skills, cross-chain, esports.
10 Disclaimer
$WOR is a utility token intended for use within the World of Robin game. This document is for informational purposes only and does not constitute financial, investment, or legal advice, nor an offer or solicitation to buy any asset. Cryptocurrency and blockchain gaming carry significant risk; token values are volatile and you may lose the entire value of funds you commit. Features, tokenomics, and timelines described here are targets and may change as development progresses. Always do your own research and never risk more than you can afford to lose.
